object
StateEffect
Value Members
-
final
def
!=(arg0: Any): Boolean
-
final
def
##(): Int
-
final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
-
def
clone(): AnyRef
-
-
-
def
eval[R <: Effects, S, A](initial: S)(w: Eff[|:[[β]IndexedStateT[[+X]X, S, S, β], R], A]): Eff[R, A]
-
def
evalZero[R <: Effects, S, A](w: Eff[|:[[β]IndexedStateT[[+X]X, S, S, β], R], A])(implicit arg0: Monoid[S]): Eff[R, A]
-
def
exec[R <: Effects, S, A](initial: S)(w: Eff[|:[[β]IndexedStateT[[+X]X, S, S, β], R], A]): Eff[R, S]
-
def
execZero[R <: Effects, S, A](w: Eff[|:[[β]IndexedStateT[[+X]X, S, S, β], R], A])(implicit arg0: Monoid[S]): Eff[R, S]
-
def
finalize(): Unit
-
def
get[R, S](implicit member: Member[[β]IndexedStateT[[+X]X, S, S, β], R]): Eff[R, S]
-
final
def
getClass(): Class[_]
-
def
gets[R, S, T](f: (S) ⇒ T)(implicit member: Member[[β]IndexedStateT[[+X]X, S, S, β], R]): Eff[R, T]
-
def
hashCode(): Int
-
final
def
isInstanceOf[T0]: Boolean
-
def
modify[R, S](f: (S) ⇒ S)(implicit member: Member[[β]IndexedStateT[[+X]X, S, S, β], R]): Eff[R, Unit]
-
-
final
def
notify(): Unit
-
final
def
notifyAll(): Unit
-
def
put[R, S](s: S)(implicit member: Member[[β]IndexedStateT[[+X]X, S, S, β], R]): Eff[R, Unit]
-
def
runState[R <: Effects, S1, A](initial: S1)(w: Eff[|:[[β]IndexedStateT[[+X]X, S1, S1, β], R], A]): Eff[R, (A, S1)]
-
def
runStateZero[R <: Effects, S, A](w: Eff[|:[[β]IndexedStateT[[+X]X, S, S, β], R], A])(implicit arg0: Monoid[S]): Eff[R, (A, S)]
-
def
runTaggedState[R <: Effects, T, S1, A](initial: S1)(w: Eff[|:[[X]AnyRef { ... /* 2 definitions in type refinement */ }, R], A]): Eff[R, (A, S1)]
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
toString(): String
-
final
def
wait(): Unit
-
final
def
wait(arg0: Long, arg1: Int): Unit
-
final
def
wait(arg0: Long): Unit
Effect for passing state along computations
Several state effects can be used in the same stack if they are tagged
Internally backed up by scalaz.State